In open-world prospects, caves often sit near rocky outcrops, mountains and cliffs. Scan those landforms first, then confirm the entrance on the interactive map instead of combing every biome on foot.
On this cave map, pick Olympus, Prometheus, Styx or Elysium above and leave Caves on. Search an in-game cave ID when you already have one, or a grid cell such as J7 when a guide gave you coordinates. Turn on Show Grid for the A–P / 1–16 layout while you move the cursor.
Use the cave filters beside the map — Small, Medium, Large/Mega, Deep Ore, Water — then open a marker for ID, grid, size, ore counts and notes. Mark it found when cleared so the next loop stays cleaner. Click any row in the list under the map to jump straight to that entrance.
A short list of IDs or grid cells along your route is usually enough: drop, hit the first entrance, then follow the next pin without backtracking the whole region. When the prospect moves map, switch regions here rather than starting over.